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Afternoon Games

Cribbage

Cribbage rules: how to play

Cribbage is a card game for two players, scored by moving pegs along a board. Each hand has three parts: you put two cards in the crib, you take turns playing cards and pegging points as the count climbs to 31, and then each hand and the crib is counted for fifteens, pairs, runs, flushes and nobs. The first player to 121 points wins. Here are the rules of six-card cribbage in plain English, with hands counted.

The aim and the board

The first player to score 121 points wins. Points are kept on a cribbage board: each player has a row of holes and two pegs, and moves the back peg past the front one by the points just scored, so the gap between the pegs shows the last score. On this site the board is pegged for you.

Cards and their values

Two players use one pack of 52 cards, no jokers. For adding up to 15 and 31, the Ace counts 1, the 2 to 10 their number, and the Jack, Queen and King 10 each. For runs and pairs the cards keep their rank: Ace, 2, 3 is a run, but Queen, King, Ace is not, and a Jack and a Queen are no pair.

The deal and the crib

Each player cuts the pack, and the lower card deals first (Ace is lowest). After that the deal takes turns. The dealer gives six cards to each player, one at a time.

Each player then puts two cards face down in the crib, an extra hand of four that belongs to the dealer and is counted at the end of the hand. So the dealer wants to give the crib good cards, and the other player, called the pone, wants to give it cards that score little.

The starter and his heels

The pone cuts the pack and the dealer turns up the top card of the lower part: the starter. It is not played, but it counts as a fifth card in both hands and in the crib. If the starter is a Jack, the dealer pegs 2 at once, for his heels (also called nibs).

The play, or pegging

The pone plays first. Players take turns laying one card face up in front of themselves and calling out the running count of all the cards played. The count may never go past 31. Points are pegged straight away for:

In the playPoints
Making the count exactly 152
Making the count exactly 312
A pair: the same rank as the card just played2
Three of a kind in a row (a pair royal)6
Four of a kind in a row (a double pair royal)12
A run: the last three or more cards make ranks in a row, in any order1 a card
The go: the last card when neither player can play1
The last card of the whole play (unless it makes 31)1

Here is a play from start to finish of one count:

WhoPlaysCountPegs
You7 of Spades70
Computer8 of Diamonds152: 15 for 2
You8 of Clubs232: a pair for 2
Computer8 of Hearts318: 31 for 2 and three 8s for 6

The computer’s last 8 is the third 8 in a row, a pair royal for 6, and it makes the count 31 for 2 more. The count then starts again at 0.

Go

If you cannot play a card without taking the count past 31, you say go. Your opponent then plays on as many cards as they can, still pegging any 15s, pairs and runs, and pegs 1 for the last card. Then the count goes back to 0 and the player who did not play the last card leads. For example, at a count of 27 the computer holds a 9 and a King, so it says go; you play a 3 to make 30 and peg 1 for the go.

Play goes on like this until both players have played all four cards. The very last card pegs 1, or 2 if it makes 31.

The show: counting the hands

After the play, each hand is counted with the starter as a fifth card: first the pone’s hand, then the dealer’s hand, then the dealer’s crib. The pone counts first because it matters near the end: a player who reaches 121 wins at once, before the other has counted. A hand scores:

Players count out loud in that order: “Fifteen two, fifteen four, and a run of three is seven.” Here are some hands counted, each with the starter on the right.

Three fifteens (4 + 5 + 6, 5 + Jack, 5 + King) and a run of three: fifteen two, fifteen four, fifteen six and three is 9. 9 points: fifteens 6 and runs 3. Every point in the hand counter
A double run of four: 3, 4, 5, 6 can be made with either 4, so it counts twice (8), with the pair of 4s (2) and two fifteens, 4 + 5 + 6 with each 4 (4): 14. 14 points: fifteens 4, pairs 2 and runs 8. Every point in the hand counter
A flush of four hearts (4) and two fifteens, 6 + 9 and Queen + 3 + 2 (4): 8. In the crib the flush would not count, because the starter is a diamond, so the same cards there score 4. 8 points: fifteens 4 and flush 4. Every point in the hand counter
Two fifteens (8 + 7 with each 7), a pair of 7s, and the Jack of diamonds with a diamond starter for nobs: 4 + 2 + 1 = 7. 7 points: fifteens 4, pairs 2 and nobs 1. Every point in the hand counter
No fifteen, pair, run, flush or nobs: 0. Since no hand can score 19, players call a hand of nothing a nineteen hand. 0 points. Every point in the hand counter

The 29 hand

The best cribbage hand is 29: three 5s and the Jack in your hand, with the fourth 5 cut as the starter in the Jack’s suit. There are eight fifteens (16), four 5s make six pairs (12), and the Jack is nobs (1). With the Jack as the starter instead, the same cards score 28, because nobs needs the Jack in the hand. The hand counter opens on the 29 hand, with all of its fifteens listed.

Winning, and the skunk

The game ends the moment a player reaches 121, whether in the play or in the show, and the rest of the hand is not played or counted. If the loser has not reached 91, they are skunked, and in a match the win counts as two games; under 61 is a double skunk.

House rules you may meet

Tips

Check any hand with the cribbage hand counter (it also lists the cribbage words: pone, his heels, pair royal), or play cribbage against the computer, where every hand is counted for you.

Settings

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Touch shows a large Reveal and Flag switch under the board.

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