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Afternoon Games

Klondike Solitaire

Klondike Solitaire strategy

The best Klondike Solitaire strategy is to turn over hidden cards first, starting with the columns that hide the most, send Aces and 2s up at once but other cards only when nothing needs them, empty a column only when a King is ready for it, and turn the stock with a purpose. Here is each rule, with worked examples for draw 1 and draw 3.

If you are new to the game, start with how to play Solitaire: the layout, how cards move and how the stock works. This page picks up from there.

Turn over hidden cards first

Twenty-one cards start face down in the columns, and the cards you need are usually among them. A move that turns one over is almost always better than a move that only tidies up. When you have a choice, take the card from the column with the most hidden cards: it has the most to give.

Both red 8s fit on the 9♠. Move the 8♥: it turns over one of five hidden cards. The 8♦ column hides only one card, and emptying it helps only if a King is ready to go there.

Send Aces and 2s up at once, and the rest with care

An Ace or a 2 is never needed in the columns, so send them up the moment they are free. Higher cards are different. A card on its suit pile can no longer hold a lower card of the other colour, and that can strand a card you need to move.

Say the hearts pile is up to the 4♥, so the 5♥ could go up. Move the 4♠ onto it first: that turns over a hidden card. The 5♥ can go up later, once no black 4 needs it.

A good rule of thumb: send a card up when both piles of the other colour have reached one rank below it. On this site, once every card is face up and the stock is used, the rest go up by themselves anyway.

It works the other way too. A card on a suit pile can come back down onto a column. If a red 6 needs somewhere to land and the 7♣ is on its pile, bring the 7♣ back down.

Only empty a column for a King

Only a King can go into an empty column, so an empty column with no King to fill it is wasted space, and the moves that emptied it might have turned over cards instead. Before you empty one, know which King will go there.

If you can choose between a red and a black King, look at the Queens. Pick the King whose Queen of the other colour is ready to follow it: a black King for a red Queen you can see, a red King for a black one.

Play the stock with a purpose

In draw 1 you see every card of the stock on each pass, and on this site you can pass through it as often as you like. Turn through it whenever the table is stuck, but take a card from it only when that card goes somewhere useful. A card played from the stock to a column can block the column it lands on.

In draw 3 only every third card is playable, and playing one changes which cards you will see next time round. Say the stock holds nine cards. Turning three at a time shows you the 3rd, 6th and 9th. If you play the 3rd card, the groups move along by one: the rest of that pass shows the 6th and 9th, but next time round you see the 4th, 7th and 9th. A card that seems out of reach can come into view this way.

Keep your options open

Draw 1 or draw 3?

Draw 1 is the gentler game and the better place to practise these habits. Draw 3, the standard setting of the old Windows game, rewards counting and patience. On this site every deal, in both, has been played through and won by the computer before you see it, so if you get stuck, a way through is still there.

When you get stuck

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