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Afternoon Games

Spades

How to play Spades

Spades is a card game for four players in two teams of partners. Each player bids how many tricks they will take, spades are always trump, and a team scores when it takes at least the tricks it bid; the first team to 500 points wins. Here are the rules in plain English: bidding, nil, playing the tricks, scoring and bags, and the tips that win more games.

What you need

Spades is played by four players in two teams, partners sitting across the table from each other, with one ordinary pack of 52 cards and no jokers. Aces are high, so every suit runs 2, 3, 4 up to 10, Jack, Queen, King and Ace. On this site you are south, your partner is North, and you play against West and East, all three played by the computer, so a game is always ready.

The goal

Every hand, each team promises a number of tricks, then tries to take at least that many, but not too many more. A team that keeps its promise scores; a team that falls short loses points. The first team to reach 500 points wins the game.

The deal

The dealer deals all 52 cards, one at a time, so everyone has 13. The deal passes to the left after every hand. On this site your cards are sorted for you: spades first, then hearts, clubs and diamonds, high to low.

Bidding

Before any card is played, each player in turn, starting on the dealer’s left, bids the number of tricks they expect to take, from 1 to 13. Everyone bids once. Your bid and your partner’s are added together, and that total is your side’s contract: the tricks the two of you must take between you. It does not matter which of you takes them.

To count your tricks, look at your high cards and your spades. Each Ace usually takes a trick, and so does a King with a low card beside it. High spades are worth more, because a spade can win a trick in any suit. Long spades help too: with five or six spades, the last ones are likely to win once everyone else runs out. And a suit you hold none of lets you trump it with a spade.

Nil

A player may instead bid nil: a promise to take no tricks at all. A nil is scored on its own, 100 points if that player takes no trick and minus 100 if they take even one. Their partner’s bid stands as the team’s contract, and any tricks the nil bidder is forced to take still count toward it. Nil suits a hand full of low cards, with no Aces and few spades. When your partner bids nil, your job changes: take the tricks they might otherwise be forced to win.

Playing the tricks

The player on the dealer’s left leads the first trick. Play goes round the table to the left, each player adding one card:

The winner of each trick leads the next.

Everyone followed suit and nobody played a spade, so the highest heart wins: North’s A♥ takes the trick for your side.
West had no diamonds and played the 2♠. The lowest spade beats any diamond, even North’s K♦, so West takes the trick, and spades are now broken.
East and you both had no clubs. When two spades are played, the higher one wins: your 9♠ beats East’s 4♠.

Scoring

When all 13 tricks have been played, each team counts the tricks the two partners took together:

Your sidePoints
Takes at least its contract10 for each trick bid, plus 1 for each extra trick
Takes fewer tricks than its contract (set)minus 10 for each trick bid
A nil bidder takes no trickplus 100
A nil bidder takes a trickminus 100
Reaches 10 bagsminus 100, and the count starts again

For example, you bid 4 and North bids 3, a contract of 7. If the two of you take 8 tricks, your side scores 70 plus 1, and has 1 bag. If you take only 6, you lose 70.

Bags

Each trick over your contract is worth only 1 point, and it is called a bag (or sandbag). Bags are kept from hand to hand, and every time your side collects 10 of them, you lose 100 points. So bidding low to be safe has a cost too. Once your side has made its contract, it often pays to stop winning tricks and let the other side take them. On this site the bags each side carries are shown at the top of the table.

Winning the game

The game ends after the hand in which a team reaches 500 points, and the higher score wins. A team that falls to minus 200 loses at once. If both teams finish level, another hand is played.

Tips to win more games

Other ways people play

Spades has many house rules. Some tables play to 300 or 250 points, or let the 2 of clubs lead the first trick. A blind nil, bid before looking at your cards, is worth 200. Some games add the two jokers as the highest spades, and some give a bonus for bidding 10 or more tricks. This site plays the common rules described above: no jokers, nil worth 100, bags at 10, and a game to 500.

Where Spades comes from

Spades belongs to the Whist family of trick-taking games, like Bridge. It is thought to have been invented in the United States in the 1930s, and it spread widely during the Second World War, when soldiers played it to pass the time. It stayed popular at home, on college campuses and online, where it has been among the most played card games since the early days of internet gaming.

Where to play

Play Spades here, or Euchre and Hearts.

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